CG Character Animator
Paul Brown 3rd
404-563-9610

paul@pb3animation.com
www.pb3animation.com

Summary

  • .Able to bring human and animal characters to life through creating performances and motions based on storyboards, animatics and other visual reference.  

  • .Maintains high quality and productivity throughout projects. 

  • .Excellent communication, interpersonal, and organizational skills. 

Experience

        3D Animator,  Intelligent Decision Systems, Inc,, Pensacola, FL,3/08 – Current

  • .Successfully animated 3D characters and objects in cinematic scenes and high fidelity simulation for interactive multimedia instruction. 

  • .Contributed to the development of artistic techniques and technical processes to enhance animation production. 


Independent Animation Contractor, Self Employed, Atlanta, GA, 2/07 – 3/08

  • .Developed several animation videos for various clients in the Atlanta Area 

  • .Produced quality 3D and 2D character animations based on client input from concept to completion. 

  • .Clients included Terminus Media, LLC (GA) and Stellar Media Group, LLC. (NJ). 

Skill Set

       3D Character Animation

  • .Worked in applying storytelling gestures and acting expressions to add personality to a digital character. 

  • .Successful use of animation principles such as anticipation, follow through, staging, arcs, and squash & stretch to create excellent character performances. 

  • .Skilled in developing and animating morph targets and skeletal rigs for body and facial expressions in addition to lip syncing of characters' dialog. 

  • .Highly proficient in key frame animation and IPO curve control to create clear
    body movement.  

        3D Character Rigging

  • .Highly skilled in Character Animation setup using joints (bones), IK/FK controls, nulls, locater nodes, expressions, blend shapes (morph targets), weight maps, and constraints (point, orient, parent, and pole vector).  Also familiar with Referencing and Proxy setup. 

Other Useful Skills

  • .Worked in 3D modeling, texture mapping, 3D particle effects animation, video editing, and  multimedia production
     

Software Experience

Autodesk Maya Unlimited

  • .Over seven years of experience using software for 3D animation purposes.   

  • .Able to proceed in the application during any stage of production.
     

Autodesk Motion Builder

  • .Over 1 year experience using the software in professional animation production. 

  • .Successful in importing and exporting jointed characters and animation for such between Maya and Motion Builder via FBX. 

 

Additional Software Experience

  • .Adobe Master Collection CS5 

  • .Singular Inversions Facegen 

  • .DAZ Studio 

Education

Bachelor of Fine Arts: Electronic Arts – Computer Animation, May 2002
The Atlanta College of Art (SCAD Atlanta), Atlanta, GA

References

Available upon Request

Digital Portfolio

www.pb3animation.com